Hello! I'm Jhoshua Ampo
I’m a self-proclaimed game jam junkie who loves to design and program ideas into reality.
Sept '24 - (Target) Nov '25
Role: Lead Developer and Designer | Game Engine: Unity | Team Size: 4
I finally finished making my lunch! But how will manage to fit it all into my lunchbox? A Slice of Lunch is a 2D organizational puzzle game where you must slice and manipulate your food into a lunchbox!
Nov '24 - (Target) Nov '25
Role: Gameplay Programmer | Game Engine: Unity | Team Size: 4
A spaceship lost in deep space must find its way back to the research station. However, with limited supplies and a path riddled with quantum anomalies, survival is uncertain. Navigate the ship and turn these anomalies to your advantage in order to make it back home.
This game was developed in 1 week for the Quantum Game Jam, hosted by Quantum Realm Games and Indie Game Academy. The goal was to make quantum behaviors conceptually more intuitive. As part of the rules of the jam, we had to use Quantum Realm Games' Quantum Forge Unity package, which allows us to simulate quantum behvaiors within Unity.
The team has continued to develop the game with the support of Quantum Realm Games
Jan '25 - May '25
Role: Programmer | Game Engine: Unity 6 | Team Size: 3
In this 3rd person hack-and-slash roguelite you act as a Grim Reaper hunting down corruption. You have access to a set of basic scythe swings, as well as a growing list of special attacks that can be initiated by the press of a button. Defeat enemies, collect their processing power, and use it to purchase more special attacks. This was my senior capstone project.